⚔ Choose Your Path
📜 Looking for the full spell reference — level, mana, and words for every class? Visit the Spells page →
⚔ The Apprentice - before level 100
Every character starts as a Mage, Paladin, or Warrior: an apprentice of its branch. Until level 100 you may cast the spells, wield the weapons and carry the signature passives of both classes ahead of you - try each playstyle before you commit. At level 100 the Queen lets you choose one class: you keep its arsenal, the other path closes. At level 300 you are promoted and unlock a signature spell.
⏳ Experience Gates: the server's progression milestones
Level 100: experience gain pauses until you choose a class with the Queen NPC.
Level 300: experience gain pauses until you get promoted by the Queen. Your level resets to 2 but all skills and gear are kept.
Promoted, level 100+: you keep gaining full experience from monsters. PvP against other promoted players is an additional, rewarding way to earn experience.
🏆 Promotion: what it means
At level 300 return to the Queen. This is your promotion:
• Level resets to 2 — skills, magic level, and gear all stay
• More HP & mana per level, faster regen, walk speed 220 → 520
• Ignores gear-level requirements, unlocks a new class spell
• Access to restricted areas
• Fair fights vs. other promoted players: no frag; only promoted-vs-promoted earns PvP XP
• Higher skull tolerance: red at 10 / black at 20 (vs. 5 / 15)
Promoted character
✨ Promotion Glow
Once promoted, a soft glow steadily sweeps up your outfit, shown here on a live character. Other players can recognise a promoted character at a glance, without using Look. It shows in any light and never changes your outfit colours.
⚡ Magic Damage: vocation scaling
Each vocation has its own magic damage and healing multiplier. Sorcerers and Druids deal more spell damage and healing than Warriors or Paladins casting the same spell, so pick your class to match the playstyle you want.
👑 Signature passives & class sets
Every class has one always-on signature passive: no spell, no charges. Each class also has its own named equipment set in the Gift Shop. A set's own pieces fit only that class and its promotion (the Bulwark and Trueshot pieces are shared by two classes), and wearing the set's helmet makes the class passive stronger. Each class card lists its passive and its set.
⚔ Warrior Branch

Conqueror

Two-handed melee fighter: pure melee damage, no shields · 1100ms

1100ms attack 11 HP/lvl ⚔ Melee Damage

The hardest-hitting melee fighter on the server. Two-handed only: no shield, no quarter. No warrior hits harder, though you trade the Guardian's staying power for that raw offense. Every hit also feeds a passive lifesteal (Bloodlust). The Anger gauge is yours alone: fill it by taking damage in combat, and when it peaks, cast transformation moves exclusive to Conquerors.

Healing: Knights heal with health potions. Unlock the Strong Health Potion at level 50 and the Great Health Potion at level 100 (your top potion). The Ultimate Healing rune is a cheap early heal you outgrow.

⚡ Limit Break 🩸 Bloodlust 💀 Stay Away

⚡ Limit Break: Take damage in combat to fill your Anger gauge; at full, transform for 90 seconds of supercharged melee and speed. Six escalating forms, each unlocked by mastering the one before: First Beast → Hell Knight → Brave Soldier → Satan → Knightmare → Ascended Warrior Fires once your gauge is full. The full toolkit lives in-game via !limithelp!gauge, !moves, !autolimit, !level.

🩸 Bloodlust (passive): Always-on lifesteal, no spell required — 100% chance to leech health on every hit, scaling with your weapon's attack and weapon skill. Capped at 40%, rising to 50% on promotion. Doubles when you're below 50% HP, and stacks further during Blood Rage.

👑 Class set: Bloodfang (Gift Shop): Bloodfang Helm, Bloodfang Plate and Bloodfang Greaves, plus one two-handed weapon for the skill you train: Bloodfang Blade (sword), Bloodfang Reaver (axe) or Bloodfang Maul (club). The Bulwark Treads, Bulwark Signet and Bulwark Pendant are shared with Guardians. Wearing the Bloodfang Helm raises your Bloodlust cap to 48% (58% promoted).

⭐ Mighty Conqueror, promoted at level 300
Faster attack (850ms), more HP per level, Bloodlust cap rises to 50%, and unlocks Stay Away, an AoE death field that pushes enemies back. The Limit Break system carries over and grows stronger.
SpellWords
Berserkexori
Fierce Berserkexori gran
Whirlwind Throwexori hur
Blood Rageutito tempo
Chargeutani tempo hur
Hasteutani hur
Light Healingexura
Eggsuraeggsura
Stay Away PROMOTEDexori gran mas mort

Guardian

Armored tank: shield, magical defenses, highest HP in the branch · 1300ms

1300ms attack 20 HP/lvl 🛡 Tank

The wall that holds the line. A Guardian wields one weapon and a shield, trading raw damage output for the highest HP pool in the Warrior branch and a suite of defensive spells. Any shield equipped also feeds a passive damage reflect. Challenge pulls every monster in a room onto you. Untouchable makes you briefly immune to all damage, while Bulwark deflects a large share of every hit and lashes attackers with a spinning sword. The slower you swing, the harder it is to bring you down.

Healing: Unlock the Strong Health Potion at level 50, the Great Health Potion at level 100, and the Ultimate Health Potion at level 130 — Guardians alone reach the strongest potion. The Ultimate Healing rune is a cheap early heal you outgrow.

🔄 Grand Challenge 🛡 Shield Reflect 🛡 Untouchable 🛡 Bulwark

🛡 Shield Reflect (passive): No spell required — any shield equipped reflects a share of every real hit you take back at the attacker. The share scales with the shield's defense and your Shield skill: 17% to 24% of the hit (21% to 31% on promotion). Poison/fire/energy damage over time never triggers it — only real hits do. Bulwark is a separate spell on top of this.

👑 Class set: Aegis (Gift Shop): Aegis Ward, Aegis Plate, Aegis Rampart and Aegis Greaves, plus one one-handed weapon for the skill you train: Aegis Claymore (sword), Aegis Cleaver (axe) or Aegis Crusher (club). The Bulwark Treads, Bulwark Signet and Bulwark Pendant are shared with Conquerors. Wearing the Aegis Ward raises your Shield Reflect cap to 29% (36% promoted).

⭐ Heroic Guardian, promoted at level 300
More HP per level, faster attack (1150ms), Shield Reflect's cap rises to 31%, and unlocks Grand Challenge, an enhanced taunt that pulls every monster in a large area at once.
SpellWords
Light Healingexura
Berserkexori
Groundshakerexori mas
Whirlwind Throwexori hur
Challengeexeta res
Protectorutamo tempo
Untouchableexori defendo
Bulwarkexori refero
Train Partyutito mas sio
Eggsuraeggsura
Grand Challenge PROMOTEDexeta gran res
Guardian's Aegis PROMOTEDexori aegis
🏹 Paladin Branch

Warden

Holy spear fighter: ranged divine attacks, damage reflection · 1300ms

1300ms attack 13 HP/lvl 🏭 Hybrid

A spear-and-shield fighter with a trick nobody else carries: Damage Reflection. The more hits you absorb in combat, the more comes back at the attacker, scaling with your level and building as the fight extends. Wardens are punishing to face at close range and bring strong group value with Protect Party.

🔄 Damage Reflection 🗡 Piercing Thrust ☠ Holy Death

⚡ Damage Reflection utamo mort reflects a share of incoming damage back at the attacker as physical damage, scaling with your level (level 100 ≈ 16%, level 200 ≈ 33%). Capped at 36%, rising to 56% on promotion. Decays about 2% every 7 seconds. Charges purchased at the Warden shop.

🗡 Piercing Thrust (passive): No spell required. While you fight with the Mirror Lance, every attack has a 20% chance to carry on through your target and also hit the monster standing right behind it, in the same line. If it does, there is a further 30% chance it reaches a second monster behind that one. Each pierced monster takes a full spear hit, and the thrust never passes through walls. Furious Warden: 32% and 55%.

👑 Class set: Mirror (Gift Shop): Mirror Crown, Mirror Carapace, Mirror Greaves, Mirror Treads, the Mirrorguard shield and the Mirror Lance. The Trueshot Signet and Trueshot Pendant are shared with Hunters. Wearing the Mirror Crown raises both Piercing Thrust chances to 28% and 40% (40% and 65% promoted).

⭐ Furious Warden, promoted at level 300
Faster attack (1100ms), more HP and mana per level, reflection cap rises to 56%, Piercing Thrust chances rise to 32% and 55%, and unlocks Holy Death, a devastating large-area holy explosion.
SpellWords
Ethereal Spearexori con
Divine Missileexori san
Divine Calderaexevo mas san
Damage Reflectionutamo mort
Protect Partyutamo mas sio
Divine Healingexura san
Ultimate Healingexura vita
Hasteutani hur
Holy Death PROMOTEDexevo gran mas san

Hunter

Bow specialist: stealth, self-sufficient ammo, one of the fastest attackers · 900ms

900ms attack 7 HP/lvl 🏹 Ranged

Fast, self-sufficient, and able to melt into the scenery on command. Hunters conjure their own ammunition (arrows, bolts, explosive and piercing rounds) and carry strong healing. The signature move is Holy Camouflage: you take on the appearance of a nearby tree, blending into the terrain. Stay still to hold the disguise — moving, attacking, or taking any damage reveals you.

🌿 Holy Camouflage 🎯 Killshot ❄ Holy Paralyze

🎯 Killshot (passive): No spell required. Your bow shots, spells and runes can land critical hits for extra damage. The crit chance grows with your Distance skill, from 8% up to 25%; the extra damage grows with your bow's attack and your Distance skill, from +15% up to +40%. You keep the minimum even without a bow. Veteran Hunter: 12-35% chance, +22-55% damage.

👑 Class set: Trailstalker's (Gift Shop): Trailstalker's Hood, Trailstalker's Mail, Trailstalker's Greaves, Trailstalker's Boots and the two-handed Trailstalker's Bow. The Trueshot Signet and Trueshot Pendant are shared with Wardens. Wearing the Trailstalker's Hood raises your Killshot caps to 31% chance and +50% damage (41% and +65% promoted).

⭐ Veteran Hunter, promoted at level 300
Attack speed leaps to 700ms, the fastest in the game. HP/level rises to 9 (from 7), carry capacity gain to 20 (from 15), more mana per level, Killshot caps rise to 35% chance and +55% damage, and unlocks Holy Paralyze, which roots enemies in place. Camouflage carries over.
SpellWords
Divine Missileexori san
Divine Waveexori san hur
Divine Calderaexevo mas san
Holy Camouflageutana camo
Strong Hasteutani gran hur
Magic Shieldutamo vita
Divine Healingexura san
Conjure Arrow / Bolt typesexevo con ...
Holy Paralyze PROMOTEDutana ani
🔑 Mage Branch

Sorcerer

Pure destruction: fire, energy, and death magic · 1500ms attack speed

1500ms attack 5 HP/lvl 💥 Magic Damage

Pure destruction. Fire, energy, and death: every offensive element, none of the support spells. Fragile HP, but the highest single-target and area damage output in the game. If something needs to die fast, hard, and from a distance, this is how that happens.

☢ Apocalypse 💀 Death Flames 💧 Arcane Siphon 😈 Demonic Area

📚 Weapon: Spellbooks only. Sorcerers do not use wands or rods. Spellbooks equip in the right-hand slot, boost magic level, and may carry secondary stats (mana, speed, absorptions). They are the source of a Sorcerer’s passive combat power between spell casts.

💧 Arcane Siphon (passive): No spell required. Whenever your mana is not full, a share of the damage you deal comes back to you as mana. The share grows with your magic level and reaches its 35% cap at magic level 100 (45% on promotion, from magic level 129). Area spells return a smaller share per target.
Vampiric Feedback (Demonic Sorcerer): each time Arcane Siphon returns mana, there is a 25% chance you also heal 20% of that mana as HP.

👑 Class set: Stormcaller's (Gift Shop): Stormcaller's Crown, Stormcaller's Robe, Stormcaller's Leggings, Stormcaller's Boots, Stormcaller's Signet, Stormcaller's Pendant and the Stormcaller's Tome as your weapon. Wearing the Stormcaller's Crown raises your Arcane Siphon cap to 43% (53% promoted).

⭐ Demonic Sorcerer, promoted at level 300
More mana and magic level per level, faster attack (1350ms), Arcane Siphon cap rises to 45%, Vampiric Feedback turns some leeched mana into HP, and unlocks Demonic Area, a massive death explosion covering a large radius.
SpellWords
Death Strikeexori mort
Flame Strikeexori flam
Energy Strikeexori vis
Ice Strikeexori frigo
Terra Strikeexori tera
Fire Waveexevo flam hur
Energy Beamexevo vis lux
Great Energy Beamexevo gran vis lux
Rage of the Skiesexevo gran mas vis
Hells Coreexevo gran mas flam
Apocalypseexevo mas lux
Energy Waveexevo mort hur
Death Flamesexevo mas mort flam
Demonic Area PROMOTEDexevo mas mort

Druid

Summoner and healer: elementals, invisibility, party support · 1500ms

1500ms attack 5 HP/lvl 🏭 Support

The most versatile mage. Summons fire, energy, or earth elementals that fight alongside you, their power scaling directly with your magic level. Can turn fully invisible, heal and support the party. No other class does this many different things at once.

🔥 Elemental Summons 👁 Invisibility 💚 Nature's Grace

🪝 Weapon: Rods. Druids wield rods, right-hand elemental weapons that fire ice, earth, fire, energy or death projectiles. All rod items in this server are named rods (items formerly called “wands” have been renamed). Rods deal fixed elemental damage and scale with magic level.

🏭 Element System:
• Bind to Fire, Energy, or Earth at a portal — 3 summon tiers per element, power scales with magic level
• Tier 3: Fire hits hardest · Energy self-heals · Earth taunts (Challenge)
• Portals: south of the temple (3-min cooldown) · Yalahar top-floor depot (5-min cooldown)

💚 Nature's Grace (passive): No spell required. Healing spells and runes you use on yourself or other players heal more: +1% per 2 magic levels, up to +20% (+28% on promotion).
Verdant Bond (Wise Druid): when you heal another player, you also heal yourself for 30% of that heal.

👑 Class set: Elderwood (Gift Shop): Elderwood Crown, Elderwood Shroud, Elderwood Leggings, Elderwood Boots, Elderwood Signet, Elderwood Pendant and the Elderwood Rod. Wearing the Elderwood Crown raises your Nature's Grace cap to +26% (+34% promoted).

⭐ Wise Druid, promoted at level 300
Significantly more mana and magic level per level, faster attack (1350ms), Nature's Grace cap rises to +28%, Verdant Bond heals you whenever you heal another player, and unlocks Mass Healing and Heal Mana Friend. The magic level gain alone is the single biggest power spike available to a summon-focused Druid.
SpellWords
Ice Strikeexori frigo
Terra Strikeexori tera
Flame Strikeexori flam
Energy Strikeexori vis
Death Strikeexori mort
Ice Waveexevo frigo hur
Terra Waveexevo tera hur
Heal Friendexura sio
Invisibilityutana vid
Cancel Invisibilityutana ina
Summon Creatureutevo res
Undead Legionexana mas mort
Heal Partyutura mas sio
Enchant Partyutori mas sio
Wild Growthexevo grav vita
Mass Manaexura gran mas mana
Wrath of Natureexevo gran mas tera
Eternal Winterexevo gran mas frigo
Mass Healing PROMOTEDexura gran mas res
Heal Mana Friend PROMOTEDmana sio
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