Gates open daily at 20:00 CET and close at 21:00 CET. Only guild members may enter. Conquerors have 1 hour to find and kill the Castle-King, and the guild that deals the most total damage to the King claims ownership. If no guild kills the King in time, the defending guild keeps it, unless no guild member entered the castle and nobody attacked the King, in which case ownership lapses to nobody.
⚠ If the owning guild kills their own King, ownership resets to nobody until the next war.
Owners earn: +20% experience rate for all guild members, hourly gold to the guild treasury (1-5 accounts=50k/hr, 6-10=75k/hr, 11-20=100k/hr, 21+=125k/hr), house ownership inside the Castle, teleports around the map, and an NPC broadcaster that announces your guild to the server.
★ Guild Leader perk: The leader of the owning guild is personally rewarded 3 OTS Coins each night at 21:00 when the war ends, as long as their guild holds the castle.
⚠ Ownership lapses: If no guild member sets foot inside the castle and nobody attacks the King during the war, ownership resets to nobody at 21:00. No coins, no payout. Show up to defend what is yours.
A completely different game, built inside Tibia but with its own rules. The moment you step in, your vocation means nothing. Everyone has 100 HP, no spells, no healing, and nothing from the outside world.
Pick a side: Terrorist or Counter-Terrorist. Each round starts frozen, so use the time to visit the weapon shop at your spawn and arm up. Then the round begins for real: take down the enemy team. Terrorists can plant a bomb to force the defenders into a race against time. Counter-Terrorists can defuse it.
Commands: Use !cshelp for full rules, !scores for live round info, !csrank to track your seasonal standing, and !csradio for team callouts. Earn CS cash per kill (300) and per round start (800).
CS runs 3× daily (12:00, 19:00, 22:00 CET) and counts toward a competitive season. The top 3 ranked players earn 5 / 2 / 1 OTS Coins at the end of each war period, based on !csrank standings.
| Weapon | Max Ammo | Type |
|---|---|---|
| Glock 18C | 35 | Pistol |
| Night Hawk .50c | 25 | Pistol |
| KM Sub-Machine Gun MP-5N | 20 | SMG |
| Shotgun | 8 | Shotgun |
| M4A1 Colt | 30 | Rifle |
| AWP L-96A1 | 13 | Sniper |
| Grenade | 5 | Explosive |
| Flash Grenade | 20 | Utility |
| Knife | ∞ | Melee |
Two teams each guard a flag at their base. Steal the enemy flag and bring it back to score. Your own flag must be safe at your base to score, so if it has been taken, recover it first. The goal is to turn your entire outfit red by scoring enough times.
Team CTF variant allows up to 4 custom teams of 10 players each (40 players total). Highest score after 15 minutes wins.
Players are split into two level-balanced teams and teleported to one of three maps (desert, square, or maze). Die and respawn at your team's start point. Fight until time runs out.
Team Battle variant lets friends form their own squads of up to 5. No respawning, so the last team standing wins.
Place a gold bounty on any notorious PK. Once active, any player who hunts down the target and kills them collects the full bounty amount in gold. The target is marked with a green skull visible to all players.
Fight inside the arena without any consequences. Deaths here do not count toward your skull or frag total. Perfect for duels, class testing, and settling disputes fairly. Winners receive experience (10% of loser's level) and 1 OTS Coin.
Several times a day a random creature invasion sweeps across the world. Four raid types rotate: Disney (animated creatures), Devils (demon hordes), Zombies (undead plague), and Strong (elite monster surge). The raid spawns without warning, so watch the server broadcast.
Each raid now builds to a single boss as its finale. Monsters drop Skill Scrolls, and reading one gives permanent progress toward a weapon or magic skill. Each scroll boosts a single skill, so they are tradable: swap the ones you cannot use with other players. The boss is guaranteed to drop the strongest scroll, plus crystal coins.
Open to all, no sign-up required: just follow the broadcast and hunt.
🪙 Coin hunt: every raid also hides a OTS Coin in the city woods, and the first to find it keeps it.
The Disney raid ends with Sheikh Djinn-Tonic, a trickster genie. Wound him enough and he panics, fleeing at blinding speed across the battlefield. Bring him down and he leaves his body where he fell and scatters his magic lamp into the city woods.
Find the lamp, return to seal his spirit, then carry the sealed lamp to Faqir the Wise. Name any skill and he grants a Wish Scroll, the biggest boost of all, to the skill of your choice. Only one player per raid can claim the genie’s wish.
Eleven monsters across the world are secretly counted. Kill 500 of the same one and you are rewarded with a OTS Coin, one coin per monster, eleven in total. Only the player who lands the killing blow gets credit, and your progress is announced at milestones as you hunt.
The targets: Rotworm Queen • Yakchal • Morgaroth • Black Knight Boss • Gnorre Chyllson • Thuls Father • War Golem • Infernalist • Zombie • Gladiator • Vampire Bride.
Join or start a 5-minute survival wave event where you must fight off waves of infected creatures. The monster difficulty escalates rapidly: begin with weak Infected, then face tougher enemies and boss creatures including Boomers, Hunters, Smokers, and finally the Tank.
Survive the full 5 minutes? You’ll receive 25 Death Avenger charges and 25 Magic Paper charges (quest rewards). If you fall before the timer ends, you must start over.
⚠ Strategy: Work together with other players for better odds. Bring strong equipment and healing supplies. Position yourself carefully, since monsters spawn in waves.