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How does the skull system work?
Skulls come from frags earned by unjustified kills, and each frag decays after 24 hours. A white skull marks you mid-fight. Normal players turn Red at 5 frags and Black at 15; promoted players get more room, turning Red at 10 and Black at 20. The worse your skull, the more loot you drop when you die. Killing in self-defence, during an event, or in a fair fight between two promoted players does not count against you.
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What is a green skull?
A green skull means a bounty has been placed on that player. Any player who kills them collects the gold reward.
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How do I place a bounty on another player?
Type
!bounty <player name> <amount> in game chat. The gold is deducted from your inventory immediately and the target receives a green skull visible to all players. Minimum bounty is 10,000 gold, maximum is 1,000,000 gold. View all active bounties and recent claims on the
Bounty Board.
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Do I lose experience or items when I die under level 100?
No. Players at level 100 or below are fully protected, with no experience loss and no item drop. You are teleported to the temple instead.
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Is this an Open PvP world?
Yes. The world type is Open PvP. Once you are over level 100, players can attack each other anywhere outside Protection Zones. Frags and skulls govern unjustified kills (see "How does the skull system work?" above), and fair fights between two promoted players are skull-free.
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When does PvP turn on?
It works in two stages. Over
level 100, open PvP combat is on for
everyone: you can attack and be attacked outside Protection Zones, and skulls apply. You only gain
experience from a kill once you are
promoted (a promoted player killing another promoted player). See the
PvP System page.
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How do I gain experience by killing other players?
Once you are
promoted, killing another
promoted player steals
2% of their total experience, split between everyone who damaged them by how much each dealt. Both players must be promoted, since non-promoted players neither give nor gain PvP experience. See the
PvP System page for the full breakdown.
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Why is my monster experience lower after I promote?
Promotion resets your level to 2, and you rebuild to 100 on full monster experience. From level 100 onward, monster experience is halved, and this is by design. The intended path for promoted players is PvP against other promoted players.
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Is it worth attacking a player far above my level?
Very. Because the reward scales with the victim's experience, taking down someone well above you is the biggest payday in the game. To keep one kill from launching you to the top, fights against someone more than 1.5× your level are capped at 20 levels of experience per kill, and killing the same target repeatedly pays half each time (it resets after about 8 hours).
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What stops players from bullying low levels for experience?
If you strike first at someone well below you (under 67% of your level), you gain almost nothing and they lose almost nothing, and it still counts as a frag against you. But if they attacked you first, self-defence pays full experience at any level gap.
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How can I tell who is promoted without using look?
Promoted players carry a subtle sheen: a soft glint of light that glides up their outfit. It is purely cosmetic, works in any lighting, and marks every promoted player (and valid PvP-experience target) at a glance.