Vocations

⚔ Choose Your Path
Three branches (Warrior, Paladin, and Mage), each split into two classes. Choose yours at level 100 from the Queen NPC in the temple.
⏳ Experience Gates: the server's progression milestones
Level 100: experience gain pauses until you choose a class with the Queen NPC.
Level 300: experience gain pauses until you get promoted by the Queen. Your level resets to 2 but all skills and gear are kept.
Promoted, level 100+: monster experience is halved (50% soft cap). The main way to keep leveling becomes PvP against other promoted players, though monsters still give partial experience. This is the endgame PvP tier.
🏆 Promotion: what it means
At level 300 return to the Queen. Your level resets to 2, but every skill, magic level, and piece of gear stays. You gain more HP and mana per level, unlock exclusive spells, and access restricted areas. Promoted players can also gain experience by defeating other promoted players, and have higher skull tolerance: red at 10 / black at 20 unjustified kills, versus 5 / 15.
Promoted character
✨ Promotion Glow
Once promoted, a soft glow steadily sweeps up your outfit, shown here on a live character. Other players can recognise a promoted character at a glance, without using Look. It shows in any light and never changes your outfit colours.
⚡ Magic Damage: vocation scaling
Each vocation has its own magic damage and healing multiplier. Sorcerers and Druids deal more spell damage and healing than Warriors or Paladins casting the same spell, so pick your class to match the playstyle you want.
⚔ Warrior Branch

Conqueror

Two-handed melee fighter: pure melee damage, no shields · 1100ms

1100ms attack 11 HP/lvl ⚔ Melee Damage

The hardest-hitting melee fighter on the server. Two-handed only: no shield, no quarter. No warrior hits harder, though you trade the Guardian's staying power for that raw offense. The Anger gauge is yours alone: fill it by taking damage in combat, and when it peaks, cast transformation moves exclusive to Conquerors.

⚡ Limit Break 💀 Stay Away

⚡ Limit Break: Every hit you absorb fills the Anger gauge, and the percentage floats above you every 10% as it builds. Type !gauge to check progress, or !gaugedisplay to toggle the floating display. At full gauge, cast one of six escalating transformation moves, each more powerful than the last. Exclusive to Conquerors.

⭐ Mighty Conqueror, promoted at level 300
Faster attack (850ms), more HP per level, and unlocks Stay Away, an AoE death field that pushes enemies back. The Limit Break system carries over and grows stronger.
SpellWords
Berserkexori
Fierce Berserkexori gran
Whirlwind Throwexori hur
Blood Rageutito tempo
Chargeutani tempo hur
Protectorutamo tempo
Hasteutani hur
Light Healingexura
Stay Away PROMOTEDexori gran mas mort

Guardian

Armored tank: shield, magical defenses, highest HP in the branch · 1800ms

1800ms attack 20 HP/lvl 🛡 Tank

The wall that holds the line. A Guardian wields one weapon and a shield, trading raw damage output for the highest HP pool in the Warrior branch and a suite of defensive spells. Challenge pulls every monster in a room onto you. Untouchable makes you briefly immune to all damage, while Bulwark deflects a large share of every hit and lashes attackers with a spinning sword. The slower you swing, the harder it is to bring you down.

🔄 Grand Challenge 🛡 Untouchable 🛡 Bulwark
⭐ Heroic Guardian, promoted at level 300
More HP per level, faster attack (1700ms), and unlocks Grand Challenge, an enhanced taunt that pulls every monster in a large area at once.
SpellWords
Berserkexori
Groundshakerexori mas
Whirlwind Throwexori hur
Challengeexeta res
Untouchableexori defendo
Bulwarkexori refero
Train Partyutito mas sio
Wound Cleansingexana mort
Grand Challenge PROMOTEDexeta gran res
🏹 Paladin Branch

Warden

Holy spear fighter: ranged divine attacks, damage reflection · 1450ms

1450ms attack 13 HP/lvl 🏭 Hybrid

A spear-and-shield fighter with a trick nobody else carries: Damage Reflection. The more hits you absorb in combat, the more comes back at the attacker, scaling with your level and building as the fight extends. Wardens are punishing to face at close range and bring strong group value with Protect Party.

🔄 Damage Reflection ☠ Holy Death

⚡ Damage Reflection utamo mort reflects level ÷ 4% of incoming physical damage back at the attacker (level 100 = 25%, level 200 = 50%). Capped at 55%, rising to 85% on promotion. Decays 3% every 7 seconds. Charges purchased at the Warden shop.

⭐ Furious Warden, promoted at level 300
Faster attack (1300ms), more HP and mana per level, reflection cap rises to 85%, and unlocks Holy Death, a devastating large-area holy explosion.
SpellWords
Ethereal Spearexori con
Divine Missileexori san
Divine Calderaexevo mas san
Damage Reflectionutamo mort
Protect Partyutamo mas sio
Divine Healingexura san
Ultimate Healingexura vita
Hasteutani hur
Holy Death PROMOTEDexevo gran mas san

Hunter

Bow specialist: stealth, self-sufficient ammo, second fastest attacker · 800ms

800ms attack 7 HP/lvl 🏹 Ranged

Fast, self-sufficient, and able to vanish on command. Hunters conjure their own ammunition (arrows, bolts, explosive and piercing rounds) and carry strong healing. The signature move is Holy Camouflage: you disappear entirely from every other player's screen, appearing as a tree. Nobody can see you. Nobody can target you.

🌿 Holy Camouflage ❄ Holy Paralyze
⭐ Veteran Hunter, promoted at level 300
Attack speed leaps to 600ms, the fastest in the game. More mana per level, and unlocks Holy Paralyze, which roots enemies in place. Camouflage carries over.
SpellWords
Divine Missileexori san
Divine Waveexori san hur
Divine Calderaexevo mas san
Holy Camouflageutana camo
Strong Hasteutani gran hur
Magic Shieldutamo vita
Divine Healingexura san
Conjure Arrow / Bolt typesexevo con ...
Holy Paralyze PROMOTEDutana ani
🔑 Mage Branch

Sorcerer

Pure destruction: fire, energy, and death magic · 1700ms attack speed

1700ms attack 5 HP/lvl 💥 Magic Damage

Pure destruction. Fire, energy, and death: every offensive element, none of the support spells. Fragile HP and the slowest auto-attack on this page, but the highest single-target and area damage output in the game. If something needs to die fast, hard, and from a distance, this is how that happens.

☢ Apocalypse 💀 Death Flames 😈 Demonic Area

📚 Weapon: Spellbooks only. Sorcerers do not use wands or rods. Spellbooks equip in the right-hand slot, boost magic level, and may carry secondary stats (mana, speed, absorptions). They are the source of a Sorcerer’s passive combat power between spell casts.

⭐ Demonic Sorcerer, promoted at level 300
More mana and magic level per level, faster attack (1500ms), and unlocks Demonic Area, a massive death explosion covering a large radius.
SpellWords
Death Strikeexori mort
Flame Strikeexori flam
Fire Waveexevo flam hur
Energy Beamexevo vis lux
Great Energy Beamexevo gran vis lux
Rage of the Skiesexevo gran mas vis
Hells Coreexevo gran mas flam
Apocalypseexevo mas lux
Energy Waveexevo mort hur
Death Flamesexevo mas mort flam
Demonic Area PROMOTEDexevo mas mort

Druid

Summoner and healer: elementals, invisibility, full rune access · 1700ms

1700ms attack 5 HP/lvl 🏭 Support

The most versatile mage. Summons fire, energy, or earth elementals that fight alongside you, their power scaling directly with your magic level. Can turn fully invisible, heal and support the party, and is the only vocation with access to every rune in the game. No other class does this many different things at once.

🔥 Elemental Summons 👁 Invisibility

🪝 Weapon: Rods. Druids wield rods, right-hand elemental weapons that fire ice, earth, fire, or death projectiles. All rod items in this server are named rods (items formerly called “wands” have been renamed). Rods deal fixed elemental damage and scale with magic level.

🏭 Element System: Step into an elemental portal to bind to Fire, Energy, or Earth. Your element unlocks three tiers of summons exclusive to that path, each tier stronger than the last. Tier 3 traits: Fire drops loot, Energy self-heals, Earth taunts with Challenge. Summon power scales with magic level, so every point you invest feeds directly into your army. Portals south of the temple (3-min cooldown) and at the Yalahar top-floor depot (5-min cooldown).

⭐ Wise Druid, promoted at level 300
Significantly more mana and magic level per level, faster attack (1500ms), and unlocks Mass Healing and Heal Mana Friend. The magic level gain alone is the single biggest power spike available to a summon-focused Druid.
SpellWords
Ice Strikeexori frigo
Ice Waveexevo frigo hur
Invisibilityutana vid
Cancel Invisibilityutana ina
Summon Creatureutevo res
Undead Legionexana mas mort
Heal Partyutura mas sio
Enchant Partyutori mas sio
Wild Growthexevo grav vita
Mass Manaexura gran mas mana
Mass Healing PROMOTEDexura gran mas res
Heal Mana Friend PROMOTEDmana sio

🏭 Full Rune Access: Druids craft every rune in the game (adori, adevo, adana series). No other vocation has this.

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