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Conqueror: Two-handed melee fighter with exclusive Limit Break system. Pure melee damage.
Guardian: Tank. Highest HP, magical shields, and battlefield taunts. Hardest to kill.
Mighty Conqueror / Heroic Guardian at level 300.
Warden: Spear fighter. Reflects a % of incoming damage back at attackers.
Hunter: Bow specialist. Can turn invisible as a tree and stun enemies.
Furious Warden / Veteran Hunter at level 300.
Sorcerer: Pure destruction. Fire, energy, and death AoE. No support spells.
Druid: Summoner and healer. Full invisibility, elementals, all runes.
Demonic Sorcerer / Wise Druid at level 300.
Your anger gauge fills as you take damage in combat. When it reaches 100%, you enter a Limit Break state. Use !limit <move name> to activate a powerful transformation that changes your outfit and massively boosts melee skills and speed for 90 seconds.
Moves unlock progressively: First Beast → Hell Knight → Brave Soldier → Satan → Knightmare → Ascended Warrior. Use !gauge, !gaugedisplay, !moves, !level, !limithelp.
When 2 or more Sorcerers simultaneously hit the same player with a Sudden Death rune, a COMBO is triggered: a stunning visual effect activates on the target and a server-wide announcement announces the combo count. Timing is everything: all runes must land within a 3-second window.
A staple of coordinated PvP teams: landing a 3-Sorc combo is the signature high-skill play of the server.
Heavy shields are restricted to the Warrior and Paladin branches: Warriors, Paladins, Guardians, and Wardens (plus their promotions, Heroic Guardian and Furious Warden). Conquerors, Hunters, Sorcerers, and Druids cannot equip heavy shields.
The only exception is the Wooden Shield, which any vocation can equip. Conquerors and Hunters fight with two-handed weapons (great melee and bows), so they carry no shield by design.
This is an Open PvP world. Combat between players is open everywhere outside of Protection Zones. An unjustified kill earns a frag, and your skull escalates: White (in-fight) → Red → Black. Non-promoted players skull at 5 / 15 frags; promoted players get more headroom: Red at 10, Black at 20. Frags decay over 24 hours.
Endgame fair fights are skull-free: once promoted, killing another promoted player of similar or higher level earns no frag. That is the intended endgame PvP. Only stomping a much weaker or non-promoted player counts against you.
Red and Black skull players drop everything they carry on death. Amulet of Loss and blessings do not protect against this. Choose your fights carefully.
Players under level 100 are protected: they cannot be killed and lose nothing. From level 100, open PvP combat is on for everyone; gaining experience from kills is a separate system only promoted players have (see PvP Experience).
Green skull marks a player with an active bounty. Any player who hunts them down and claims the kill collects the reward posted by another player.
Once promoted, killing another promoted player steals 2% of their total experience, split between attackers by the damage each dealt. Non-promoted players neither give nor gain it.
Killing up a far-higher player is the big payday (capped at 20 levels per kill); farming the same target pays half each time; and an unprovoked kill of someone far below you pays almost nothing, while self-defence always pays full.
Full rules on the PvP System page.
White Skull: Appear when you attack someone in an unjustified way. Lasts a set time. You can be killed without any penalty to the killer, who won't gain a frag for defeating you.
Red Skull: Indicates a true player killer. You gain frags for each kill and become eligible for bounties. Red skulls reset after a period of inactivity. Killing you grants the attacker a frag.
Black Skull: The most severe PK tier, reached at the highest frag count (15 for normal players, 20 for promoted). Black-skull players drop all items and suffer the harshest death penalties.
Death Penalties: When you die, you lose experience and drop items. The Amulet of Loss protects 1 item from being dropped, so equip it to prevent losing your most valuable gear.
Experience multiplier scales with your level, with higher rates at low levels to get into the game quickly, tapering off as you advance. Skill rate is a flat 5× across all levels.
Experience gain is locked at level 100 until you choose a class with the Queen NPC, and again at level 300 until you promote. Once promoted (your level resets to 2), monster experience is halved from level 100. From there the primary path is PvP against other promoted players, though monsters still award partial experience. See the PvP System page for the full breakdown.
Automatically collects all loot from nearby corpses into your backpack as monsters die. Build a personal blacklist of items you want to skip, and everything else gets looted.
!aloot on / off · !aloot add <item> · !aloot remove <item> · !aloot check · !aloot broom
Broom of Nope is a reusable tool — kept with you, never consumed — that blacklists items in a single sweep. Use it on a single item to mark just that one; on a bag or container to mark everything inside recursively (nested bags included); or drop items on the ground and use it on the tile to sweep up an entire pile at once.
Web Blacklist Manager lets you manage your list from the Account page. Search items by name, add or remove with one click, and share your list with friends using the Copy & Import feature.
VIP players unlock premium areas, teleport shortcuts, and the exclusive Master teleport room.
30-day Premium Token: 30 Premium days (10 pts)
Activate from your inventory after purchasing in the shop.
♾ All shop items can be exchanged back for OTS Points in-game, so you can try any build risk-free.
One of four events is chosen at random and launched 10 seconds after announcement:
Open Battle: Free-for-all PvP arena.
Team Battle: Two teams fight to the last.
Capture the Flag: Steal the enemy flag and bring it home.
Team CTF: Capture the Flag with organised teams.
Terrorists vs Counter-Terrorists. Pick a side, arm up at your spawn shop, and fight. Terrorists can plant a bomb; Counter-Terrorists can defuse it. Earn CS cash and compete in seasonal standings. Use !cshelp for full rules, !scores for live info, !csrank for seasonal standings, and !csradio for callouts.
Guilds battle to capture and hold the castle. The guild holding the castle at the end of the hour earns gold from the castle bank, paid out automatically.
Several times a day a random creature invasion sweeps across the world. Four raid types rotate daily. The raid spawns without warning, so watch the server broadcast. One monster per raid drops a hidden OTS Coin somewhere in the city woods. Find it to claim it.
✓ Multi-clienting (max 2 characters per player)
✓ PvP anywhere outside Protection Zones
✓ Castle Conquer and organized PvP events
✓ Trading items between players
✓ Reporting bugs for rewards
✗ Botting or macro use of any kind
✗ Bug or exploit abuse without reporting
✗ Harassing staff or other players
✗ Selling accounts or characters for real money
✗ Sharing accounts with other players