Gates open 20:00-21:00 CEST — guild members only.
Win condition: most damage dealt to the Castle-King. Nobody attacks him → ownership lapses to nobody.
Owners earn: +20% exp for the guild, hourly gold (50k/75k/100k/125k by guild size), Castle housing, and an NPC broadcaster.
★ Guild Leader: 1 OTS Coin per war won or defended, +2 bonus every 7-war streak — defending requires greeting The King once per war while the gates are open; taking the Castle pays on its own.
⚠ Skip the greet, or kill your own King, and you lose the coin, the streak, and ownership.
Vocation resets to 100 HP, no spells or healing. Pick Terrorist or Counter-Terrorist, arm up during the freeze, then fight — Terrorists plant the bomb, Counter-Terrorists defuse it.
Cash: 300/kill · 800/round start.
Commands: !cshelp · !scores · !csrank · !csradio.
Runs 3× daily (12:00, 19:00, 22:00 CEST). Top 3 !csrank standings earn 5 / 2 / 1 OTS Coins per war period.
| Weapon | Max Ammo | Type |
|---|---|---|
| Glock 18C | 35 | Pistol |
| Night Hawk .50c | 25 | Pistol |
| KM Sub-Machine Gun MP-5N | 20 | SMG |
| Shotgun | 8 | Shotgun |
| M4A1 Colt | 30 | Rifle |
| AWP L-96A1 | 13 | Sniper |
| Grenade | 5 | Explosive |
| Flash Grenade | 20 | Utility |
| Knife | ∞ | Melee |
Two teams each guard a flag at their base. Steal the enemy flag and bring it back to score. Your own flag must be safe at your base to score, so if it has been taken, recover it first. The goal is to turn your entire outfit red by scoring enough times.
Team CTF variant allows up to 4 custom teams of 10 players each (40 players total). Highest score after 15 minutes wins.
Players are split into two level-balanced teams and teleported to one of three maps (desert, square, or maze). Die and respawn at your team's start point. Fight until time runs out.
Team Battle variant lets friends form their own squads of up to 5. No respawning, so the last team standing wins.
Every open-world kill writes a dagger with the killer's name in Faqir's book. Assassins claim the contracts through the PvP Hunt (level 101+); the marked prey wears a green skull, is warned - and steals the reward by killing their assassin first.
Fight inside the arena without any consequences. Deaths here do not count toward your skull or frag total. Perfect for duels, class testing, and settling disputes fairly. Winners receive experience (10% of loser's level) and 1 OTS Coin.
Four rotating types: Disney, Devils, Zombies, Strong — spawns without warning, watch the broadcast.
Each raid ends in a boss. Monsters drop tradable Skill Scrolls (permanent skill progress); the boss guarantees the strongest scroll plus crystal coins.
🪙 Coin hunt: every raid hides an OTS Coin in the city woods — first to find it keeps it.
The Disney raid ends with Sheikh Djinn-Tonic, a trickster genie. Wound him enough and he panics, fleeing at blinding speed across the battlefield. Bring him down and he leaves his body where he fell and scatters his magic lamp into the city woods.
Find the lamp, return to seal his spirit, then carry the sealed lamp to Faqir the Wise. Name any skill and he grants a Wish Scroll, the biggest boost of all, to the skill of your choice. Only one player per raid can claim the genie’s wish.
Six bosses across the world are secretly counted. Kill 500 of the same one and you are rewarded with a OTS Coin, one coin per boss, six in total. Only the player who lands the killing blow gets credit, and your progress is announced at milestones as you hunt.
The targets: Rotworm Queen • Yakchal • Morgaroth • Black Knight Boss • Gnorre Chyllson • Thuls Father.
5-minute survival wave: Infected → Boomers/Hunters/Smokers → Tank.
Survive it: 25 Death Avenger + 25 Teleportation Request charges. Fall before the timer ends and you start over.
⚠ Bring a group, strong gear, and healing — monsters spawn in waves.