This past week's work covered ranged combat accuracy, Castle War payouts, house rent, new-character onboarding, Deco Seller's furniture system, Limit Break's move-switching, and a big NPC/shop cleanup. Full breakdown below.
FASTER LEVELING AND SKILLS
- New experience curve: 12 steps instead of 8, so early levels fly by and the slowdown near the top is gradual instead of a wall
- Warrior branch (Conqueror, Guardian and their reborn tiers) trains melee far faster from skill 10 to 75 - a couple of hours instead of about 15
- Shield skill trains faster for Conqueror, Guardian, Mighty Conqueror, Heroic Guardian and Furious Warden
- Characters above level 500 now see their real experience instead of a frozen number
COMBAT
- Every bow, crossbow, spear, arrow and bolt now ALWAYS hits. Misses are gone. Your Distance skill and gear still decide the damage
- Two hidden accuracy bugs were found along the way: several donation bows were secretly landing only about 1 shot in 5, and Warden spears ignored your Distance skill completely
- Combat spears now throw 5 tiles (was 3-4), closer to bow reach
- Sudden Death runes are no longer usable by the Warrior branch
- Vortex rod works for Druids and Wise Druids again - it used to stop working the moment a Mage promoted
- Promotions now inherit their base vocation gates automatically, so promoting can never silently take a spell or an item away from you
- Creature Illusion (utevo res ina) finally exists. It was listed on the website but never actually worked - and now every vocation can use it
- Guardian and Conqueror ultimate spells had their mana costs rebalanced
- Guardian reflect retuned: the odd cap tied to the attacker's health is gone, and Guardian now sits just below Warden's peak
- Sigil (Djinn Ankh Tonic) fixes: HP and Mana bonuses now add up correctly instead of compounding, they no longer shrink your HP when you relog or swap gear, and a leech stat can no longer roll with a 0% chance to trigger
- Damage over time (poison, fire, energy fields) no longer charges your Limit Break gauge or procs reflect - standing in a field was free progress
- Switching your Limit Break move mid-fight no longer resets your gauge - the damage you already took still counts toward the new move's cost
- Two Limit Break exploits closed: you could no longer trigger a second Break while one was already active, and the gauge is rechecked at the moment you fire, not just when it first filled up
- Fixed a display bug where the move you just used still showed "Ready" for up to 30 seconds after firing
NEW CHARACTERS AND TASKS
- Every new character now finds a welcome gift waiting at the Reward Lamp: 30 platinum coins, 50 great fireball runes and 50 explosion runes
- Fa'hradin gives a 3-step starter hunt that continues on its own: 25 rotworms, then 25 wolves, then 15 dragons. The wolf and dragon steps pay 1-5 levels and 1-5 crystal coins
- The starter hunt kill counter was stuck at 0 no matter how much you killed - fixed
- Low-tier tasks now open at level 8 instead of 15, and dragon-family tasks were lowered to match where the tutorial actually sends you
- The top repeatable task reward is now a guaranteed Sigil of Fa'hradin (Tier III), and the Season Pass capstone gives Tier IV - both replaced a flat 3 potions
- Rewards queued in the lamp no longer get silently dropped when several are claimed at once
- The starter kit now fits in a fresh character's capacity, and Warrior weapons land in the backpack together with the autoloot broom
HOUSES
- Rent is now based on house size - 15,000 gp per walkable square meter - instead of hand-set numbers with no relation to the house. Small houses got much cheaper, big ones cost more
- Houses whose owner stops logging in go back on the market: a warning at 14 days, ownership cleared at 30. Nothing is destroyed, everything moves to the depot, and simply logging in resets the clock
- Castle Village and staff houses stay rent-free
CASTLE WAR
- Conquering the Castle now actually pays. Killing the King handed over the castle and then told the winners they had failed and paid them nothing - every conquest night paid zero. Fixed
- The streak counts wars won or defended, not calendar days, and the messages now say so
- Taking the Castle syncs the guild house guest list automatically
- The Castle Guild House can no longer be sold or abandoned by accident
DECO SELLER: FURNITURE KITS
- Deco Seller now sells real wrapped furniture kits, 38 of them, sorted into tables, chairs, storage and decor
- Right-click a kit while standing in your house and choose Unwrap - the furniture appears under your feet. Wrap it back the same way, even after rotating it
- Bed colour kits use the same Unwrap flow, just stand next to the bed
- The old construction kits were badly mismatched (a bookcase kit built a standing mirror). Every kit was rebuilt and verified one by one
NPCS AND SHOPS
- Loot now buys real equipment dropped by Dragon, Dragon Lord and 31 of the most hunted monsters - 36 items added, each priced at its real Tibia value
- Shop cleanup: Faqir sells mana potions, Quartermaster no longer sells potions and runes, Rune Seller lists potions first and gained Strong Mana Potion, all food is 20 gp, all rings are 3,000 gp (Might Ring stays 10,000)
- Mana Charges NPC responds to "trade" now, with short lines and quick-pick amounts
- NPC prices and amounts no longer display as "500.0"
- Dialogue clarity pass across 11 NPCs, and every clickable {topic} was checked
- The King also answers "hail king"
- Buying with a hotkey macro no longer floods your screen with purchase effects
ITEMS
- Helmet of the Ancients: once charged with a small diamond it grants a permanent buff (+4 Sword/Axe/Club/Distance, +4 Magic Level, +5% absorb) and no longer decays back to useless
- Squeezing gear of girlpower and whacking driller of fate now work as a rope, shovel and pick in one
- Burst arrows now require level 100 (was 20)
- The spellbook shows the same filtered list as !spells - no spells you cannot cast yet, no house commands
- Potion descriptions list the correct vocations
- A new library with 4 bookcases of real readable books, and book items can no longer be overwritten by players
EVENTS, CS AND CHAT
- Every Events channel message is now tagged so you know what it is at a glance: [RAID], [BOSS], [CASTLE], [EVENT], [CS], [BOUNTY]
- CTF, Team CTF and Counter-Strike score messages only reach players actually in that match
- Counter-Strike screen clutter fixed. The Night Hawk and Glock fired their bullet from inside your backpack instead of from your character, which left an animation that never finished - and while it was stuck, no other effect or floating text could clear either. That was the stuck fire, the black tiles and the stacked countdown text
- !report and !suggestion are no longer spoken out loud to everyone nearby, including the person being reported
- The level-up effect burst was toned down
- The auction house is switched off for now. It was refusing every single item; the bug is fixed but the system stays closed until it gets a proper pass
CLIENT UPDATE
- New Hungry icon - the server now tells the client your real food and regeneration state for the first time
- Limit Break: a row of 6 clickable pips under the Anger gauge lets you switch move with one click instead of typing !level <name>, and shows at a glance which moves are ready right now
- Limit Break: Auto / PvE Only / Off is now 3 buttons instead of a cycling label, so you can see and set the mode in one click
- Limit Break now shows its own separate progress bar during an active Break, instead of hiding your refilling gauge behind the countdown
- {Highlighted words} in NPC dialogue are clickable
- The Kills counter is back on the Skills tab, and long item and Limit Break names truncate instead of overflowing
WORLD AND MONSTERS
- Monsters respawn on time again. The timer was being reset when the corpse cleaned up instead of at death, so some monsters took up to twice as long to come back
- Monsters chasing you recalculate their path twice as often, so kiting around a corner reads much smoother
- Monsters that resist fire, energy or poison no longer refuse to walk through their own field
- New Thul cluster near the Sultan zone, plus new low-level spawn areas
- Old GM joke monsters removed
- Wandering NPCs now roam at one calm, consistent pace
STABILITY AND SECURITY
- Fixed a client crash: looking at a tile with 10 or more creatures on it could crash the 8.60 client for anyone who saw it
- If your character's home town was edited away in the map editor, that character was locked out forever. It now falls back to a valid town instead
- You can leave a party while standing in a protection zone - it was silently blocked with no message at all
- Closed a rope exploit that worked from a distance
- Failed game logins are now logged and rate-limited, so password guessing gets the attacker banned automatically
WEBSITE
- Highscores redesigned with an Iron Court hero section
- Character pages now show equipment
- Account page shows the correct rent period and warns you if your house is at inactivity risk
- Download page rebuilt around the current client, with the dead alternative download removed
- Login and password fixes for older accounts, plus a full translation pass across all 4 languages
Thanks for playing TheOtServer!